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API > API/Runtime > API/Runtime/DatasmithCore > API/Runtime/DatasmithCore/IDatasmithScene
References
| Module | DatasmithCore |
| Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include | #include "IDatasmithSceneElements.h" |
bool GetUsePhysicalSky&40;&41; const
Remarks
Physical Sky could be generated in a large amount of modes, like material, lights etc that's why it has been added as static, just enable it and it is done. Notice that if a HDRI environment is used this gets disabled.