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Unreal Engine C++ API Reference > Runtime > DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithPostProcessElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithPostProcessElement : public IDatasmithElement
Functions
Type | Name | Description | |
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float | GetCameraISO () |
Get camera ISO |
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float | The camera shutter speed in 1/seconds (ie: 60 = 1/60s) | |
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FLinearColor | Set color filter in linear color scale | |
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float | Defines the opening of the camera lens, Aperture is 1/fstop, typical lens go down to f/1.2 (large opening), larger numbers reduce the DOF effect | |
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float | GetDof () |
Get depth of field multiplier |
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float | Get motion blur multiplier | |
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float | Get color saturation | |
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float | Get color filter temperature in Kelvin | |
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float | GetVignette () |
Get vignette amount |
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void | SetCameraISO
(
float CameraISO |
Set camera ISO |
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void | SetCameraShutterSpeed
(
float CameraShutterSpeed |
|
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void | SetColorFilter
(
FLinearColor ColorFilter |
Get color filter in linear color scale |
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void | SetDepthOfFieldFstop
(
float Fstop |
|
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void | SetDof
(
float Dof |
Set depth of field multiplier |
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void | SetMotionBlur
(
float MotionBlur |
Set motion blur multiplier |
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void | SetSaturation
(
float Saturation |
Set color saturation |
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void | SetTemperature
(
float Temperature |
Set color filter temperature in Kelvin |
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void | SetVignette
(
float Vignette |
Set vignette amount |