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Unreal Engine C++ API Reference > Runtime > DatasmithCore > IDatasmithObjectPropertyCaptureElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithVariantElements.h |
Include | #include "DatasmithVariantElements.h" |
void SetRecordedObject
&40;
TWeakPtr< IDatasmithElement > Object
&41;