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Unreal Engine C++ API Reference > Runtime > DatasmithCore > IDatasmithMeshElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
const TCHAR &42; GetMaterial
&40;
int32 SlotId
&41; const
Remarks
Get the name of the material mapped to slot Id, return nullptr if slot isn't mapped