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API > API/Runtime > API/Runtime/DatasmithCore > API/Runtime/DatasmithCore/IDatasmithMeshElement
References
| Module | DatasmithCore |
| Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include | #include "IDatasmithSceneElements.h" |
int32 GetLightmapSourceUV&40;&41; const
Remarks
Get the source UV channel that will be used at import to generate the lightmap UVs