Navigation
Unreal Engine C++ API Reference > Runtime > DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithMaterialExpression
- IDatasmithMaterialExpressionGeneric
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithMaterialElements.h |
Include | #include "DatasmithMaterialElements.h" |
Syntax
class IDatasmithMaterialExpressionGeneric : public IDatasmithMaterialExpression
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | AddProperty
(
const TSharedPtr< IDatasmithKeyValueProperty >& Property |
Add a property to this expression |
![]() ![]() |
const TCHAR * | ||
![]() ![]() |
int32 | Get the total amount of properties in this expression | |
![]() ![]() |
const TSharedPtr< IDatasmithKeyValueProperty > & | GetProperty
(
int32 i |
Get the property i-th of this expression |
![]() |
TSharedPtr< IDatasmithKeyValueProperty > & | GetProperty
(
int32 i |
|
![]() ![]() |
const TSharedPtr< IDatasmithKeyValueProperty > & | GetPropertyByName
(
const TCHAR* Name |
Get a property by its name if it exists |
![]() |
TSharedPtr< IDatasmithKeyValueProperty > & | GetPropertyByName
(
const TCHAR* Name |
|
![]() |
void | SetExpressionName
(
const TCHAR* InExpressionName |