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Unreal Engine C++ API Reference > Runtime > DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithActorElement
- IDatasmithLightActorElement
- IDatasmithEnvironmentElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithEnvironmentElement : public IDatasmithLightActorElement
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TSharedPtr< IDatasmithCompositeTexture > & | Get the environment map | |
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const TSharedPtr< IDatasmithCompositeTexture > & | Get the environment map | |
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bool | Returns true if it is used for illumination, false if it is used as background | |
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void | SetEnvironmentComp
(
const TSharedPtr< IDatasmithCompositeTexture >& EnvironmentComp |
Set the environment map |
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void | SetIsIlluminationMap
(
bool bIsIlluminationMap |
Set true for being used as illumination, false for being used as background |