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Unreal Engine C++ API Reference > Runtime > DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithBaseAnimationElement
- IDatasmithSubsequenceAnimationElement
- IDatasmithTransformAnimationElement
- IDatasmithVisibilityAnimationElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithAnimationElements.h |
Include | #include "DatasmithAnimationElements.h" |
Syntax
class IDatasmithBaseAnimationElement : public IDatasmithElement
Functions
Type | Name | Description | |
---|---|---|---|
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EDatasmithCompletionMode | Get how the actor behaves once this animation is complete | |
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bool | IsSubType
(
const EDatasmithElementAnimationSubType AnimSubType |
|
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void | SetCompletionMode
(
EDatasmithCompletionMode CompletionMode |
Set how the actor should behave once its animation completes |