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API > API/Runtime > API/Runtime/DatasmithCore > API/Runtime/DatasmithCore/IDatasmithActorElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRotation
(
const FQuat& Value, |
Set rotation (in quaternion format) of this entity | IDatasmithSceneElements.h | |
void SetRotation
(
double InX, |
Set rotation (in quaternion format) of this entity | IDatasmithSceneElements.h |
SetRotation(const FQuat &, bool)
Description
Set rotation (in quaternion format) of this entity
| Name | SetRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
void SetRotation
(
const FQuat & Value,
bool bKeepChildrenRelative
)
SetRotation(double, double, double, double, bool)
Description
Set rotation (in quaternion format) of this entity
| Name | SetRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
void SetRotation
(
double InX,
double InY,
double InZ,
double InW,
bool bKeepChildrenRelative
)