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API > API/Runtime > API/Runtime/DatasmithCore
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithMaterialsUtils.h |
Include | #include "DatasmithMaterialsUtils.h" |
Syntax
struct FUVEditParameters
Variables
Type | Name | Description | |
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bool | bIsUsingRealWorldScale | Enable "Real-World Scale" behavior as in 3ds max. |
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bool | bMirrorU | Enable mirroring of texture in U and V. |
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bool | bMirrorV | |
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uint8 | ChannelIndex | UV channel to use. |
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float | RotationAngle | W rotation in degrees (rotation is counterclockwise) |
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FVector | RotationPivot | W rotation center. |
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FVector2D | UVOffset | UV space has its origin at top-left, with U going left-to-right, V top-to-bottom. |
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FVector2D | UVTiling |
Constructors
Type | Name | Description | |
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