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Unreal Engine C++ API Reference > Runtime > DatasmithCore > FDatasmithSceneUtils
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithUtils.h |
Include | #include "DatasmithUtils.h" |
Source | /Engine/Source/Runtime/Datasmith/DatasmithCore/Private/DatasmithUtils.cpp |
static bool IsMaterialIDUsedInScene
&40;
const TSharedPtr< class IDatasmithScene > & Scene,
const TSharedPtr< class IDatasmithMaterialIDElement > & MaterialElement
&41;