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API > API/Runtime > API/Runtime/DatasmithCore > API/Runtime/DatasmithCore/FDatasmithSceneFactory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< IDatasmithElement > CreateElement
(
EDatasmithElementType InType, |
DatasmithSceneFactory.h | ||
static TSharedPtr< IDatasmithElement > CreateElement
(
EDatasmithElementType InType, |
DatasmithSceneFactory.h |
CreateElement(EDatasmithElementType, const TCHAR *)
| Name | CreateElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithSceneFactory.h |
| Include Path | #include "DatasmithSceneFactory.h" |
| Source | /Engine/Source/Runtime/Datasmith/DatasmithCore/Private/DatasmithSceneFactory.cpp |
static TSharedPtr < IDatasmithElement > CreateElement
(
EDatasmithElementType InType,
const TCHAR * InName
)
CreateElement(EDatasmithElementType, uint64, const TCHAR *)
| Name | CreateElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithSceneFactory.h |
| Include Path | #include "DatasmithSceneFactory.h" |
| Source | /Engine/Source/Runtime/Datasmith/DatasmithCore/Private/DatasmithSceneFactory.cpp |
static TSharedPtr < IDatasmithElement > CreateElement
(
EDatasmithElementType InType,
uint64 InSubType,
const TCHAR * InName
)