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Unreal Engine C++ API Reference > Runtime > DatasmithCore > FDatasmithMesh
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithMesh.h |
Include | #include "DatasmithMesh.h" |
Source | /Engine/Source/Runtime/Datasmith/DatasmithCore/Private/DatasmithMesh.cpp |
void AddUVChannel&40;&41;
Remarks
Add a UV channel at the end