Navigation
API > API/Runtime > API/Runtime/DatasmithCore
References
| Module | DatasmithCore |
| Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithDefinitions.h |
| Include | #include "DatasmithDefinitions.h" |
Syntax
enum EDatasmithShaderUsage
{
Surface,
LightFunction,
}
Values
| Name | Description |
|---|---|
| Surface | |
| LightFunction |
Remarks
Analog to UE material domain, besides UE has some other modes currently we only support Surface and LightFunction. since GUI, postproduction materials and so are out of the scope of Datasmith