Navigation
API > API/Runtime > API/Runtime/DataflowEngine
Dataflow content owning dataflow and skelmesh assets that that will be used to evaluate the graph
| Name | UDataflowSkeletalContent |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowContent.h |
| Include Path | #include "Dataflow/DataflowContent.h" |
Syntax
UCLASS (MinimalAPI)
class UDataflowSkeletalContent : public UDataflowBaseContent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataflowContextObject → UDataflowBaseContent → UDataflowSkeletalContent
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataflowSkeletalContent() |
Dataflow/DataflowContent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UDataflowSkeletalContent() |
Dataflow/DataflowContent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TObjectPtr< UAnimationAsset > & GetAnimationAsset() |
Dataflow/DataflowContent.h | ||
const TObjectPtr< USkeletalMesh > & GetSkeletalMesh() |
Dataflow/DataflowContent.h | ||
void SetAnimationAsset
(
const TObjectPtr< UAnimationAsset >& InAnimation, |
Data flow animation asset accessors | Dataflow/DataflowContent.h | |
void SetSkeletalMesh
(
const TObjectPtr< USkeletalMesh >& InMesh, |
Data flow skeletal mesh accessors | Dataflow/DataflowContent.h |
Overridden from UDataflowBaseContent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddContentObjects
(
FReferenceCollector& Collector |
Collect reference objects for GC | Dataflow/DataflowContent.h | |
virtual void SetActorProperties
(
TObjectPtr< AActor >& PreviewActor |
Set all the preview actor exposed properties | Dataflow/DataflowContent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Dataflow/DataflowContent.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Dataflow/DataflowContent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddReferencedObjects
(
UObject* InThis, |
Dataflow/DataflowContent.h |