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Import a texture asset as an image. Texture must have CPU availability.
| Name | FDataflowTextureToImageNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowTextureAssetNodes.h |
| Include Path | #include "Dataflow/DataflowTextureAssetNodes.h" |
Syntax
USTRUCT (Meta=(Experimental))
struct FDataflowTextureToImageNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowTextureToImageNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Image | FDataflowImage | Dataflow/DataflowTextureAssetNodes.h |
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| TextureAsset | TObjectPtr< UTexture2D > | Dataflow/DataflowTextureAssetNodes.h |
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