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Terminal node to a save a dependent 2D texture
| Name | FDataflowTextureTerminalNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowTextureAssetNodes.h |
| Include Path | #include "Dataflow/DataflowTextureAssetNodes.h" |
Syntax
USTRUCT (Meta=(DataflowTerminal))
struct FDataflowTextureTerminalNode : public FDataflowTerminalNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowTerminalNode → FDataflowTextureTerminalNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowTextureTerminalNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/DataflowTextureAssetNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TextureAsset | DATAFLOW_NODE_DEFINE_INTERNAL(FDataflowTextureTerminalNode, "TextureTerminal", "Terminal", "") private TObjectPtr< UTexture2D > | Dataflow/DataflowTextureAssetNodes.h |
|
Functions
Public
Overridden from FDataflowTerminalNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context |
Dataflow/DataflowTextureAssetNodes.h | ||
virtual void SetAssetValue
(
TObjectPtr< UObject > Asset, |
Dataflow/DataflowTextureAssetNodes.h |