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Create a transient texture asset from an image
| Name | FDataflowImageToTextureNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowTextureAssetNodes.h |
| Include Path | #include "Dataflow/DataflowTextureAssetNodes.h" |
Syntax
USTRUCT (Meta=(DataflowTerminal))
struct FDataflowImageToTextureNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowImageToTextureNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowImageToTextureNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/DataflowTextureAssetNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TextureName | DATAFLOW_NODE_DEFINE_INTERNAL(FDataflowImageToTextureNode, "ImageToTexture", "Image", "Image Texture") private FName | Dataflow/DataflowTextureAssetNodes.h |
|
|
| TransientTexture | TObjectPtr< UTexture2D > | Dataflow/DataflowTextureAssetNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/DataflowTextureAssetNodes.h |