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FDataflowAssetEdit Structured RestCollection access where the scope of the object controls serialization back into the dynamic collection
| Name | FDataflowAssetEdit |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowObject.h |
| Include Path | #include "Dataflow/DataflowObject.h" |
Syntax
class FDataflowAssetEdit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowAssetEdit
(
UDataflow* InAsset, |
Dataflow/DataflowObject.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDataflowAssetEdit() |
Dataflow/DataflowObject.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FPostEditFunctionCallback | TFunctionRef< void()> | Dataflow/DataflowObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UDataflow | friend | Dataflow/DataflowObject.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | UDataflow * | Dataflow/DataflowObject.h | ||
| PostEditCallback | FPostEditFunctionCallback | Dataflow/DataflowObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::Dataflow::FGraph * GetGraph() |
Dataflow/DataflowObject.h |