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Unreal Engine C++ API Reference > Runtime > DataflowEngine > Dataflow > UDataflowEdNode
- UEdGraphNode::PinConnectionListChanged()
- UDataflowEdNode::PinConnectionListChanged()
References
Module | DataflowEngine |
Header | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowEdNode.h |
Include | #include "Dataflow/DataflowEdNode.h" |
Source | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Private/Dataflow/DataflowEdNode.cpp |
virtual void PinConnectionListChanged
&40;
UEdGraphPin &42; Pin
&41;
Remarks
Called when the connection list of one of the pins of this node is changed in the editor