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API > API/Runtime > API/Runtime/DataflowCore
| Name | FDataflowPath |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowPath.h |
| Include Path | #include "Dataflow/DataflowPath.h" |
Syntax
USTRUCT ()
struct FDataflowPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Dataflow/DataflowPath.h | |||
FDataflowPath
(
const FString& InGraph, |
Dataflow/DataflowPath.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Graph | FString | Dataflow/DataflowPath.h | ||
| Input | FString | Dataflow/DataflowPath.h | ||
| Node | FString | Dataflow/DataflowPath.h | ||
| Output | FString | Dataflow/DataflowPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DecodePath
(
const FString InPath |
Dataflow/DataflowPath.h | ||
const FString & GetGraph() |
Dataflow/DataflowPath.h | ||
const FString & GetInput() |
Dataflow/DataflowPath.h | ||
const FString & GetNode() |
Dataflow/DataflowPath.h | ||
const FString & GetOutput() |
Dataflow/DataflowPath.h | ||
bool PathHasInput() |
Dataflow/DataflowPath.h | ||
bool PathHasOutput() |
Dataflow/DataflowPath.h | ||
void SetGraph
(
const FString InGraph |
Dataflow/DataflowPath.h | ||
void SetInput
(
const FString InInput |
Dataflow/DataflowPath.h | ||
void SetNode
(
const FString InNode |
Dataflow/DataflowPath.h | ||
void SetOutput
(
const FString InOutput |
Dataflow/DataflowPath.h | ||
FString ToString() |
Dataflow/DataflowPath.h |