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API > API/Runtime > API/Runtime/DataflowCore > API/Runtime/DataflowCore/FDataflowNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowInput & RegisterInputConnection
(
const UE::Dataflow::TConnectionReference< T >& Reference, |
Register the Input and Outputs after the creation in the factory. | Dataflow/DataflowNode.h | |
FDataflowInput & RegisterInputConnection
(
const T* Reference, |
Dataflow/DataflowNode.h |
RegisterInputConnection(const UE::Dataflow::TConnectionReference< T > &, const FName &)
Description
Register the Input and Outputs after the creation in the factory. Use PropertyName to disambiguate a struct name from its first property.
| Name | RegisterInputConnection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
template<typename T>
FDataflowInput & RegisterInputConnection
(
const UE::Dataflow::TConnectionReference < T > & Reference,
const FName & PropertyName
)
RegisterInputConnection(const T *, const FName &)
| Name | RegisterInputConnection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
template<typename T>
FDataflowInput & RegisterInputConnection
(
const T * Reference,
const FName & PropertyName
)