Navigation
API > API/Runtime > API/Runtime/DataflowCore > API/Runtime/DataflowCore/FDataflowNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowInput * FindInput
(
FName Name |
Dataflow/DataflowNode.h | ||
FDataflowInput * FindInput
(
const UE::Dataflow::FConnectionKey& Key |
Dataflow/DataflowNode.h | ||
FDataflowInput * FindInput
(
const UE::Dataflow::FConnectionReference& Reference |
This version can find array inputs if only the Reference is supplied by searching through all inputs | Dataflow/DataflowNode.h | |
const FDataflowInput * FindInput
(
FName Name |
Dataflow/DataflowNode.h | ||
const FDataflowInput * FindInput
(
const UE::Dataflow::FConnectionKey& Key |
Dataflow/DataflowNode.h | ||
const FDataflowInput * FindInput
(
const UE::Dataflow::FConnectionReference& Reference |
This version can find array inputs if only the Reference is supplied by searching through all inputs | Dataflow/DataflowNode.h | |
const FDataflowInput * FindInput
(
const FGuid& InGuid |
Dataflow/DataflowNode.h |
FindInput(FName)
| Name | FindInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
| Source | /Engine/Source/Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowNode.cpp |
FDataflowInput * FindInput
(
FName Name
)
FindInput(const UE::Dataflow::FConnectionKey &)
| Name | FindInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
| Source | /Engine/Source/Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowNode.cpp |
FDataflowInput * FindInput
(
const UE::Dataflow::FConnectionKey & Key
)
FindInput(const UE::Dataflow::FConnectionReference &)
Description
This version can find array inputs if only the Reference is supplied by searching through all inputs
| Name | FindInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
| Source | /Engine/Source/Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowNode.cpp |
FDataflowInput * FindInput
(
const UE::Dataflow::FConnectionReference & Reference
)
FindInput(FName)
| Name | FindInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
| Source | /Engine/Source/Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowNode.cpp |
const FDataflowInput * FindInput
(
FName Name
) const
FindInput(const UE::Dataflow::FConnectionKey &)
| Name | FindInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
| Source | /Engine/Source/Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowNode.cpp |
const FDataflowInput * FindInput
(
const UE::Dataflow::FConnectionKey & Key
) const
FindInput(const UE::Dataflow::FConnectionReference &)
Description
This version can find array inputs if only the Reference is supplied by searching through all inputs
| Name | FindInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
| Source | /Engine/Source/Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowNode.cpp |
const FDataflowInput * FindInput
(
const UE::Dataflow::FConnectionReference & Reference
) const
FindInput(const FGuid &)
| Name | FindInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
| Source | /Engine/Source/Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowNode.cpp |
const FDataflowInput * FindInput
(
const FGuid & InGuid
) const