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Combine channels into a single RGBA image Outputs are single channel images
| Name | FDataflowImageCombineChannelsNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowImageNodes.h |
| Include Path | #include "Dataflow/DataflowImageNodes.h" |
Syntax
USTRUCT ()
struct FDataflowImageCombineChannelsNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowImageCombineChannelsNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Alpha | FDataflowImage | Alpha channel - if not connected, use black color | Dataflow/DataflowImageNodes.h |
|
| Blue | FDataflowImage | Blue channel - if not connected, use black color | Dataflow/DataflowImageNodes.h |
|
| Green | FDataflowImage | Green channel - if not connected, use black color | Dataflow/DataflowImageNodes.h |
|
| Image | FDataflowImage | Output image recombined from input channels | Dataflow/DataflowImageNodes.h |
|
| Red | FDataflowImage | Red channel - if not connected, use black color | Dataflow/DataflowImageNodes.h |
|
| Resolution | EDataflowImageResolution | Resolution of the output image if the resolution option is set to user defined | Dataflow/DataflowImageNodes.h |
|
| ResolutionOptions | EDataflowImageCombineResolutionOption | Resolution option | Dataflow/DataflowImageNodes.h |
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