Navigation
API > API/Runtime > API/Runtime/DataflowCore
Registry for categories This is used for node in editor filtering
| Name | FCategoryRegistry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowCategoryRegistry.h |
| Include Path | #include "Dataflow/DataflowCategoryRegistry.h" |
Syntax
struct FCategoryRegistry
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FAssetType | FName | Dataflow/DataflowCategoryRegistry.h | |
| FCategoryName | FName | Dataflow/DataflowCategoryRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetTypesByCategory | TMap< FCategoryName, TArray< FAssetType > > | Dataflow/DataflowCategoryRegistry.h | ||
| FLazySingleton | friend | Dataflow/DataflowCategoryRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsCategoryForAssetType
(
const FCategoryName Category, |
Dataflow/DataflowCategoryRegistry.h | ||
void RegisterCategoryForAssetType
(
const FCategoryName Category, |
Register a category name for a specific type of asset | Dataflow/DataflowCategoryRegistry.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCategoryRegistry & Get() |
Dataflow/DataflowCategoryRegistry.h | ||
static void TearDown() |
Dataflow/DataflowCategoryRegistry.h |