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Crash context based on the Window Error Reporting WER files, obsolete, only for backward compatibility.
| Name | FCrashWERContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/CrashReportCore/Public/CrashDescription.h |
| Include Path | #include "CrashDescription.h" |
Syntax
struct FCrashWERContext : public FPrimaryCrashProperties
Inheritance Hierarchy
- FPrimaryCrashProperties → FCrashWERContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCrashWERContext
(
const FString& WERXMLFilepath |
Initializes instance based on specified WER XML filepath. | CrashDescription.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeEngineVersion
(
const FString& BuildVersion, |
Initializes engine version from the separate components. | CrashDescription.h |