Navigation
API > API/Runtime > API/Runtime/CoreUObject
| Name | UUserDefinedStructEditorDataBase |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/UserDefinedStructEditorUtils.h |
| Include Path | #include "StructUtils/UserDefinedStructEditorUtils.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UUserDefinedStructEditorDataBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UUserDefinedStructEditorDataBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FProperty * FindProperty
(
const UUserDefinedStruct* Struct, |
StructUtils/UserDefinedStructEditorUtils.h | ||
virtual FString GetFriendlyNameForProperty
(
const UUserDefinedStruct* Struct, |
StructUtils/UserDefinedStructEditorUtils.h | ||
virtual FString GetTooltip() |
StructUtils/UserDefinedStructEditorUtils.h | ||
virtual void RecreateDefaultInstance
(
FString* OutLog |
StructUtils/UserDefinedStructEditorUtils.h | ||
virtual void ReinitializeDefaultInstance
(
FString* OutLog |
StructUtils/UserDefinedStructEditorUtils.h |