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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UUserDefinedStruct
Description
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
Virtual Inheritance
- UObject::PostLoad → UField::PostLoad → UStruct::PostLoad → UUserDefinedStruct::PostLoad
| Name | PostLoad |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/UserDefinedStruct.h |
| Include Path | #include "StructUtils/UserDefinedStruct.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/UserDefinedStruct.cpp |
virtual void PostLoad()