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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UStruct
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SerializeBin
(
FArchive& Ar, |
Serializes struct properties, does not handle defaults. | UObject/Class.h | |
virtual void SerializeBin
(
FStructuredArchive::FSlot Slot, |
Serializes struct properties, does not handle defaults. | UObject/Class.h |
SerializeBin(FArchive &, void *)
Description
Serializes struct properties, does not handle defaults. See SerializeBinEx for handling defaults.
Binary serialization will read and write unstructured data from the archive. As deprecated properties are read from archives but not written, it is dangerous to call this function on types with deprecated properties, unless the ArWantBinarySerialization flag is set on the archive to force serialization to occur always.
| Name | SerializeBin |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
virtual void SerializeBin
(
FArchive & Ar,
void * Data
) const
Parameters
| Name | Remarks |
|---|---|
| Ar | the archive to use for serialization |
| Data | pointer to the location of the beginning of the property data |
SerializeBin(FStructuredArchive::FSlot, void *)
Description
Serializes struct properties, does not handle defaults. See SerializeBinEx for handling defaults.
Binary serialization will read and write unstructured data from the archive. As deprecated properties are read from archives but not written, it is dangerous to call this function on types with deprecated properties, unless the ArWantBinarySerialization flag is set on the archive to force serialization to occur always.
| Name | SerializeBin |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual void SerializeBin
(
FStructuredArchive::FSlot Slot,
void * Data
) const
Parameters
| Name | Remarks |
|---|---|
| Slot | The structured archive slot we are serializing to |
| Data | pointer to the location of the beginning of the property data |