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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAuthoredNameForField
(
const UField* Field |
Returns a human readable string for a given field, overridden for user defined structs | UObject/Class.h | |
virtual FString GetAuthoredNameForField
(
const FField* Field |
Returns a human readable string for a given field, overridden for user defined structs | UObject/Class.h |
GetAuthoredNameForField(const UField *)
Description
Returns a human readable string for a given field, overridden for user defined structs
| Name | GetAuthoredNameForField |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual FString GetAuthoredNameForField
(
const UField * Field
) const
GetAuthoredNameForField(const FField *)
Description
Returns a human readable string for a given field, overridden for user defined structs
| Name | GetAuthoredNameForField |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual FString GetAuthoredNameForField
(
const FField * Field
) const