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Function definition used by sparse dynamic delegate declarations
| Name | USparseDelegateFunction |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
Syntax
class USparseDelegateFunction : public UDelegateFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UField → UStruct → UFunction → UDelegateFunction → USparseDelegateFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USparseDelegateFunction
(
UFunction* InSuperFunction, |
UObject/Class.h | ||
USparseDelegateFunction
(
const FObjectInitializer& ObjectInitializer |
UObject/Class.h | ||
USparseDelegateFunction
(
FVTableHelper& Helper |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. | UObject/Class.h | |
USparseDelegateFunction
(
const FObjectInitializer& ObjectInitializer, |
UObject/Class.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | UDelegateFunction | Typedef for the base class (UDelegateFunction) | UObject/Class.h |
| ThisClass | USparseDelegateFunction | Typedef for USparseDelegateFunction. | UObject/Class.h |
| WithinClass | class UObject | The required type of this object's outer (class UObject) | UObject/Class.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticClassFlags | EClassFlags | Bitwise union of EClassFlags pertaining to this class. | UObject/Class.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DelegateName | FName | UObject/Class.h | ||
| OwningClassName | FName | UObject/Class.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetOuterUObject() |
UObject/Class.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Handles reading, writing, and reference collecting using FArchive. | UObject/Class.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void __DefaultConstructor
(
const FObjectInitializer& X |
UObject/Class.h | ||
static UObject * __VTableCtorCaller
(
FVTableHelper& Helper |
UObject/Class.h | ||
static UClass * GetPrivateStaticClass() |
UObject/Class.h | ||
static void IntrinsicClassInit
(
UClass* Class |
UObject/Class.h | ||
static UClass * StaticClass() |
Returns a UClass object representing this class at runtime | UObject/Class.h | |
static EClassCastFlags StaticClassCastFlags() |
Returns the static cast flags for this class | UObject/Class.h | |
static const TCHAR * StaticPackage() |
Returns the package this class belongs in | UObject/Class.h | |
static void StaticRegisterNativesUSparseDelegateFunction() |
UObject/Class.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* InMem |
Eliminate V1062 warning from PVS-Studio while keeping MSVC and Clang happy. | UObject/Class.h | |
void * operator new
(
const size_t InSize, |
For internal use only; use StaticConstructObject() to create new objects. | UObject/Class.h | |
void * operator new
(
const size_t InSize, |
For internal use only; use StaticConstructObject() to create new objects. | UObject/Class.h | |
USparseDelegateFunction & operator=
(
const USparseDelegateFunction& |
UObject/Class.h | ||
| UObject/Class.h |