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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UScriptStruct > API/Runtime/CoreUObject/UScriptStruct/TCppStructOps
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialize this structure. | UObject/Class.h | ||
| UObject/Class.h |
Serialize(FArchive &, void , UStruct , const void *)
Description
Serialize this structure.
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
virtual bool Serialize
(
FArchive & Ar,
void * Data,
UStruct * DefaultsStruct,
const void * Defaults
)
true if serialization was handled, false to fall back to standard script struct serialization.
Serialize(FStructuredArchive::FSlot, void , UStruct , const void *)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
virtual bool Serialize
(
FStructuredArchive::FSlot Slot,
void * Data,
UStruct * DefaultsStruct,
const void * Defaults
)