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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UScriptStruct
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SerializeItem
(
FArchive& Ar, |
Serializes a specific instance of a struct | UObject/Class.h | |
void SerializeItem
(
FStructuredArchive::FSlot Slot, |
UObject/Class.h |
SerializeItem(FArchive &, void , void const )
Description
Serializes a specific instance of a struct
| Name | SerializeItem |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
void SerializeItem
(
FArchive & Ar,
void * Value,
void const * Defaults
)
Parameters
| Name | Remarks |
|---|---|
| Slot | The structured archive slot we are serializing to |
| Value | Pointer to memory of struct |
| Defaults | Default value for this struct, pass nullptr to not use defaults |
SerializeItem(FStructuredArchive::FSlot, void , void const )
| Name | SerializeItem |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
void SerializeItem
(
FStructuredArchive::FSlot Slot,
void * Value,
void const * Defaults
)