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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UScriptStruct > API/Runtime/CoreUObject/UScriptStruct/ICppStructOps
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
UObject/Class.h |
|
bool Serialize
(
FStructuredArchive::FSlot Slot,
void* Data
)
|
|
UObject/Class.h |
|
|
Serialize this structure. |
UObject/Class.h |
|
bool Serialize
(
FStructuredArchive::FSlot Slot,
void* Data,
UStruct* DefaultsStruct,
const void* Defaults
)
|
|
UObject/Class.h |
|
Serialize(FArchive &, void *)
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path |
#include "UObject/Class.h" |
bool Serialize
(
FArchive & Ar,
void * Data
)
Serialize(FStructuredArchive::FSlot, void *)
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path |
#include "UObject/Class.h" |
bool Serialize
(
FStructuredArchive::FSlot Slot,
void * Data
)
Serialize(FArchive &, void , UStruct , const void *)
Description
Serialize this structure.
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path |
#include "UObject/Class.h" |
bool Serialize
(
FArchive & Ar,
void * Data,
UStruct * DefaultsStruct,
const void * Defaults
)
true if serialization was handled, false to fall back to standard script struct serialization.
Serialize(FStructuredArchive::FSlot, void , UStruct , const void *)
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path |
#include "UObject/Class.h" |
bool Serialize
(
FStructuredArchive::FSlot Slot,
void * Data,
UStruct * DefaultsStruct,
const void * Defaults
)