Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObjectBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObjectBase () |
UObject/UObjectBase.h | ||
UObjectBase
(
EObjectFlags InFlags |
Constructor used for bootstrapping Constructor used for bootstrapping | UObject/UObjectBase.h | |
UObjectBase
(
UClass* InClass, |
Constructor used by StaticAllocateObject Constructor used by StaticAllocateObject | UObject/UObjectBase.h |
UObjectBase()
| Name | UObjectBase |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
| Include Path | #include "UObject/UObjectBase.h" |
UObjectBase()
UObjectBase(EObjectFlags)
Description
Constructor used for bootstrapping Constructor used for bootstrapping
| Name | UObjectBase |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
| Include Path | #include "UObject/UObjectBase.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp |
UObjectBase
(
EObjectFlags InFlags
)
Parameters
| Name | Remarks |
|---|---|
| InFlags | RF_Flags to assign |
| InClass | possibly NULL, this gives the class of the new object, if known at this time |
| InFlags | RF_Flags to assign |
UObjectBase(UClass , EObjectFlags, EInternalObjectFlags, UObject , FName, int32, int32, FRemoteObjectId)
Description
Constructor used by StaticAllocateObject Constructor used by StaticAllocateObject
| Name | UObjectBase |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
| Include Path | #include "UObject/UObjectBase.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp |
UObjectBase
(
UClass * InClass,
EObjectFlags InFlags,
EInternalObjectFlags InInternalFlags,
UObject * InOuter,
FName InName,
int32 InInternalIndex,
int32 InSerialNumber,
FRemoteObjectId InRemoteId
)
Parameters
| Name | Remarks |
|---|---|
| InClass | non NULL, this gives the class of the new object, if known at this time |
| InFlags | RF_Flags to assign |
| InInternalFlags | EInternalObjectFlags to assign |
| InOuter | outer for this object |
| InName | name of the new object |
| InInternalIndex | internal index to use (if already allocated), negative value means allocate a new index |
| InSerialNumber | serial number to re-use (if already allocated) |
| InClass | non NULL, this gives the class of the new object, if known at this time |
| InFlags | RF_Flags to assign |
| InOuter | outer for this object |
| InName | name of the new object |
| InObjectArchetype | archetype to assign |