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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UField
- UProperty
- UTextProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
Include | #include "UObject/UnrealTypePrivate.h" |
Syntax
class UTextProperty : public UProperty
Constructors
Type | Name | Description | |
---|---|---|---|
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UTextProperty
(
const FObjectInitializer& ObjectInitializer |
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UTextProperty
(
FVTableHelper& Helper |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. | |
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UTextProperty
(
ECppProperty, |
||
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UTextProperty
(
const FObjectInitializer& ObjectInitializer, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | __DefaultConstructor
(
const FObjectInitializer& X |
|
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UObject * | __VTableCtorCaller
(
FVTableHelper& Helper |
|
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UClass * | StaticClass () |
Returns a UClass object representing this class at runtime |
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EClassCastFlags | Returns the static cast flags for this class | |
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const TCHAR * | Returns the package this class belongs in | |
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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void | operator delete
(
void* InMem |
Eliminate V1062 warning from PVS-Studio while keeping MSVC and Clang happy. |
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void * | operator new
(
const size_t InSize, |
For internal use only; use StaticConstructObject() to create new objects. |
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void * | operator new
(
const size_t InSize, |
For internal use only; use StaticConstructObject() to create new objects. |
Typedefs
Name | Description |
---|---|
Super | Typedef for the base class (UProperty) |
ThisClass | Typedef for UTextProperty. |
Constants
Name | Description |
---|---|
StaticClassFlags | Bitwise union of EClassFlags pertaining to this class. |