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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UStruct
- UStruct::Link()
- UOptimusValueContainerGeneratorClass::Link()
- UAnimBlueprintGeneratedClass::Link()
- UBlueprintGeneratedClass::Link()
- UAnimBlueprintGeneratedClass::Link()
- URigVMMemoryStorageGeneratorClass::Link()
- UScriptStruct::Link()
- UFunction::Link()
- UClass::Link()
- UOptimusValueContainerGeneratorClass::Link()
- UAnimBlueprintGeneratedClass::Link()
- UBlueprintGeneratedClass::Link()
- UAnimBlueprintGeneratedClass::Link()
- URigVMMemoryStorageGeneratorClass::Link()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual void Link
&40;
FArchive & Ar,
bool bRelinkExistingProperties
&41;
Remarks
Creates the field/property links and gets structure ready for use at runtime