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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UStruct
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
void InstanceSubobjectTemplates
&40;
void &42; Data,
void const &42; DefaultData,
UStruct &42; DefaultStruct,
UObject &42; Owner,
FObjectInstancingGraph &42; InstanceGraph
&41;
Remarks
Creates new copies of components
Parameters
Name | Description |
---|---|
Data | pointer to the address of the subobject referenced by this FProperty |
DefaultData | pointer to the address of the default value of the subbject referenced by this FProperty |
DefaultStruct | the struct corresponding to the buffer pointed to by DefaultData |
Owner | the object that contains the component currently located at Data |
InstanceGraph | contains the mappings of instanced objects and components to their templates |