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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UStruct
- UStruct::InitializeStruct()
- UMovieSceneKeyStructType::InitializeStruct()
- UUserDefinedStruct::InitializeStruct()
- UPropertyBag::InitializeStruct()
- UScriptStruct::InitializeStruct()
- UMovieSceneKeyStructType::InitializeStruct()
- UUserDefinedStruct::InitializeStruct()
- UPropertyBag::InitializeStruct()
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual void InitializeStruct
&40;
void &42; Dest,
int32 ArrayDim
&41; const
Remarks
Initialize a struct over uninitialized memory. This may be done by calling the native constructor or individually initializing properties
Parameters
| Name | Description |
|---|---|
| Dest | Pointer to memory to initialize |
| ArrayDim | Number of elements in the array |
| Stride | Stride of the array, If this default (0), then we will pull the size from the struct |