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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UPackage
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Package.h |
| Include | #include "UObject/Package.h" |
static FSavePackageResultStruct Save
&40;
UPackage &42; InOuter,
UObject &42; InAsset,
const TCHAR &42; Filename,
const FSavePackageArgs & SaveArgs
&41;
Remarks
Save one specific object (along with any objects it references contained within the same Outer) into an Unreal package. FSavePackageResultStruct enum value with the result of saving a package as well as extra data
Parameters
| Name | Description |
|---|---|
| InOuter | the outer to use for the new package |
| InAsset | the object that should be saved into the package |
| Filename | the name to use for the new package file |
| SaveArgs | Extended arguments to control the save |