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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UObjectPropertyBase
- UObject::BeginDestroy()
- UObjectPropertyBase::BeginDestroy()
- UClassProperty::BeginDestroy()
- USoftClassProperty::BeginDestroy()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
Include | #include "UObject/UnrealTypePrivate.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyPrivate.cpp |
virtual void BeginDestroy()
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.