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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UMetaData
- UObject::IsAsset()
- UMetaData::IsAsset()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/MetaData.h |
Include | #include "UObject/MetaData.h" |
virtual bool IsAsset&40;&41; const
Remarks
Returns true if this object is considered an asset.