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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UMetaData
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/MetaData.h |
Include | #include "UObject/MetaData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/MetaData.cpp |
static void CopyMetadata
&40;
UObject &42; SourceObject,
UObject &42; DestObject
&41;
Remarks
Copy all metadata from the source object to the destination object. This will add to any existing metadata entries for SourceObject.