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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UEnumCookedMetaData
- UObject::PostLoad()
- UEnumCookedMetaData::PostLoad()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CookedMetaData.h |
Include | #include "UObject/CookedMetaData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/CookedMetaData.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.