Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UEnum
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Enum.cpp |
bool IsValidEnumValue
&40;
int64 InValue
&41; const
Remarks
Checks if enum has entry with given value. Includes autogenerated _MAX entry.