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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UClass
- UObject::IsAsset()
- UClass::IsAsset()
- UBlueprintGeneratedClass::IsAsset()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
virtual bool IsAsset&40;&41; const
Remarks
Returns true if this object is considered an asset.