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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UClass
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
const FString GetConfigName&40;&41; const
Remarks
Translates the hardcoded script config names (engine, editor, input and game) to their global pendants and otherwise uses config(myini) name to look for a game specific implementation and creates one based on the default if it doesn't exist yet. name of the class specific ini file