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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UClass
- UClass::DestroyPersistentUberGraphFrame()
- UBlueprintGeneratedClass::DestroyPersistentUberGraphFrame()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
virtual void DestroyPersistentUberGraphFrame
&40;
UObject &42; Obj,
bool bSkipSuperClass
&41; const
Remarks
Clears memory to store temporary data