Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UClass
- UClass::ConditionalRecompileClass()
- UBlueprintGeneratedClass::ConditionalRecompileClass()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
virtual void ConditionalRecompileClass
&40;
FUObjectSerializeContext &42; InLoadContext
&41;
Remarks
Conditionally recompiles the class after loading, in case any dependencies were also newly loaded
Parameters
Name | Description |
---|---|
ObjLoaded | If set this is the list of objects that are currently loading, usualy GObjLoaded |