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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/TWeakFieldPtr
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/WeakFieldPtr.h |
| Include | #include "UObject/WeakFieldPtr.h" |
bool IsStale
(
bool bIncludingIfPendingKill,
bool bThreadsafeTest
) const
Remarks
Slightly different than !IsValid(), returns true if this used to point to a FField, but doesn't any more and has not been assigned or reset in the mean time. true if this used to point at a real object but no longer does.
Parameters
| Name | Description |
|---|---|
| bIncludingIfPendingKill, if | this is true, pendingkill objects are considered stale |
| bThreadsafeTest, set | it to true when testing outside of Game Thread. Results in false if WeakObjPtr point to an existing object (no flags checked) |